SEPULCHURE
DOOOOOOOOOOOOOOOOOOOOM! (Posting this without context. Story to follow another time.)

DOOOOOOOOOOOOOOOOOOOOM! (Posting this without context. Story to follow another time.)

We do not always use charts & graphs... but when we do, it is because we are tracking the progress of something important! Take the progress of our 82 Custom Backers for instance. Alina made this chart straight from the spreadsheet we use to track the progress of the customs. It has been fun and we are learning a lot. You can see how everyone is moving through the process. Once the existing 82 customs are complete, we will improve the process so it is faster and smoother for all the eager players on the waiting list.

Nope. Those are NOT pets. PineOak took that feature that allows NPCs to move and follow you to an entirely new level.... now NPCs (like these chickens) can follow you around a map, and even to O_O other maps! This is amazing and hilarious. Escort quests are going to be so much fun.

J# (artist) completed the surrounding gardens of the Founder's Sanctuary. This is a special tribute area to all of those who supported this game project. The area features Kickstarter rewards, the book of credits, special quests, and in the center there is a giant tower filled with backer statues. (The garden features statues too). After finishing the maps for the Invasion of Swordhaven, J# returned to working on the interior of the tower. he has redesigned it a few times now. Sharing the latest concept sketch of the entry.

Here is a sneak-peek-screenshot from the Undead Invasion of Swordhaven cut-scenes that Ghost is working on. While many of the shots will be a 1:1 exact match of the original game, new scenes are being introduced to (un-)flesh it out. Ghost famously did many memorable cut-scenes from DragonFable... and he is bringing that energy to kick off AQWorlds: Infinity's story. This level of quality requires time though. So we need to invest more of those Kickstarter funds into additional animators and content preppers to assist Ghost.

Howdy heroes and hello September! Another week and another peek behind the curtains at what the team has been working on. There’s a lot happening right now, from shiny new systems and inventory improvements to some very piratey progress that we’re hoping to get into your hands soon. So let’s set sail for adventure, shall we?

While our focus is on the main story, I wanted to share this fun new feature that was developed while making a side quest. Here, you can see the clickable chickens are actively attempting to run away from the player. The player needs to get close to them in order to click on them. It is a cute little mechanic... but the "NPC movement brain" that does this can also be used for escort quests, patrolling guards and stealth quests, and we could even build a small moving snail that slowly stalks you in a map and kills you if you ever let it touch you.

Beleen LOVES horses. So, when PineOak asked Beleen for 5 random horse sayings when you click on the horse... she sent him back a list of 85. EIGHTY FIVE! Do you think we should add a quest to pet the horse eighty five times now? Also.... Nulgath's animation continues to be top tier.

We updated the Android client! You can now get the latest version of the Android Alpha test on our official AQWorlds Infinity Android Download Page.
Nulgath's animation have been dead-on! I am really digging (up) this Giant Skeleton's lurch animation.

Hiya heroes! Wow, last week was a HUGE win, and we want to give a massive round of applause to our amazing community + YouTubers like Korey, Ahiz, and Camarguets + ofc the entire team for making it happen 👏 👏 👏 AQWorlds: Infinity's Alpha is now on Android with our first-ever Alpha APK build. So let’s dive on in with what’s happening behind the scenes this week in our latest Battleon Briefing!

A huge thank you to all of the Kickstarter Backers who made this possible. Today, we are excited to begin our 1st Alpha Test of the Android Version of the game. This test will be for the most tech savvy of our backers... because it requires you to manually "side-load" an APK file of the game onto your Android Device. This is also how you will install updates during the Alpha. If this is not something you are comfortable doing, do not worry... this is just for this early testing phase. The game will ultimately be released on the official App Stores for you.
This Battleon Briefing is gonna be a bit brief because during the team meeting, ya bois Artix and Dage were live-streaming the construction of a SPECTACULAR GIFT that arrived from Japan. It is a one-of-a-kind and just wait until you see it. Now we’re back to building something even more spectacular… AQWorlds Infinity!
![]()
The Infinity Hero Class has arrived... but mastering its power is an adventure all its own! Our newest Class Guide breaks down everything you need to know: skills, aspects, combat strategies, and tips to help you unleash your inner Hero like never before. If you're ready to become an Infinity legend, dive into the full Infinity Hero Class Guide on the Design Notes and discover the secrets behind AQW's most ambitious Class ever!
I was transforming so hard... that my ears & hair detached, and I caught Yulgar on fire.

In the next version of AdventureQuest Worlds: Infinity, you will be able to toggle on/off mini health bars under the players and monsters names.

Nulgath finished building the animations for the Undead Invasion of Swordhaven. While waiting for us to catch up, he made these for the Farm update that Sir Fainal is working on.

Repo is short for Repository. This is where we keep all of the game's files as the team works together on them. If you like super techy posts, hit the read more below for a techy post about the spooky things we just did in our repos... the Grim Repo. Also... we are aware of the Mage bug. Some things we were playing around with on the dev server somehow escaped to the live servers... should be fixed by the end of tomorrow.

Hello heroes! Beleen here with another Battleon Briefing hot off the presses (or maybe just hot off the patio, where it is a delightful 94 degrees and only one palm frond away from becoming lava). I just emerged from the weekly Infinity meeting with notes, excitement, approximately 14 things I want to tell you about immediately, and only a moderately concerning amount of coffee. Let’s get into it!

We have been listening to your feedback and making improvements. Here is a sneak peek of Diogon's upgraded Inventory panel. As you can see, Items, Classes, House items, and Gems will now each have their own tabs. Each type of item will have its own inventory count.... so you can have a certain number of items, classes are unlimited, houses have a house-item limit, and gems will have a gem-item limit. Ultimately, this will give you some extra room. The filter and sorting options on the left will smartly change to match whichever tab you are on. We have already made some improvements, so this is not the final version... but really wanted to you see it as soon as possible.
